The KTM Team
General Management:
Yves DAMBACH,
Since 1985, Yves has been putting his experience at the service of both public and private sector clients with the same passion for quality. Yves is the founder and CEO of KTM Advance.
He has created some of the most exemplary training solutions of the past 20 years : over 100 projects in e-learning and serious games. His products are efficient and innovative training tools which are changing the complexion of the serious game market. Over the years he has garnered numerous awards, including the prestigious France Télécom innovation award, the Creusot Festival, or the Tribune/Journal du Net annual prize.
Robert BECKER,
Robert is the Business Development Director of KTM Advance. He's in charge of relations with our most faithful clients, as well as bringing the company a wealth of exciting new projects and clients. Robert has been working with Yves Dambach for over 25 years.
Valérie LAVERGNE-BOUDIER,
Valérie is the Senior Knowledge Manager of KTM Advance (PhD Technical and Scientifique Information). 20 years in Cognitive Engineering! She is responsible for the management of all the contents of the training projects undertaken in KTM advance.
She just wrote with Yves Dambach “Serious Game, a pedagogical revolution”, Editions Hermes Science Lavoisier (2010).
Loïc NORMAND,
The eye, the touch, and the style which make each of KTM's products "seriously fun". Loïc comes to KTM from the games industry, and is our Artistic Director.
Renaud BOCLET,
Our Game Designer. He comes from the video game industry where he was Producer and Lead Game Designer. Renaud brings to KTM Advance its expertise in production management and game design, and its experience of managing large projects.
Maxence MAIRE,
Ask Max a technical question about a platform; he masters an impressive number of them. Talk to him about SCORM, AICC, ISO, an LMS, or an LCMS - he's unbeatable! Technical Director of KTM and the "little brother" of the management team, Max has been working in training industry for 10 years - a veteran in this universe.
On a constant quest for talent, KTM Advance has put together a development team made up of outstanding artist, experts & developers who master the most cutting edge techniques and tools on the market. It's through the multiple talents and know-how of our development team that we are able to attain the exceptional quality that defines KTM's products.
Project Directors & Project Managers
In charge of piloting a project, Project Directors at KTM Advance have produced at least 5 significant projects similar to the client's current project. They are often assisted by a Project Manager.
E-learning / Serious Games Specialists & KM Consultants
Senior experts in e-learning, pedagogy and knowledge management, their expertise in their fields is the fruit of at least 10 years of operational experience. In charge of establishing the framework of a project & orienting development, their objective is excellence.
Knowledge management Engineers
Their mission is to deploy the tools and methods used to collect, transform, and distribute a company's knowledge capital. Their technical expertise and constant oversight enable them to quickly implement & use the latest technologies available.
Game Designers
They are the ones who wrote the process of designing the content and rules of a serious game, the gameplay, the environment, and the storyline. The game designer always works with the knowledge management expert, respecting the KTM Advance methodology of a project. Senior game designers came from the video game industry, they have more than 8 years of experience, and they are often assisted by a junior game designer.
Content Writers
The Content Writer is responsible for transforming raw information and documentation into training content. Their professional experience, centered on pedagogy and writing training content, allow them to intervene in numerous fields. In charge of storyboarding a project, the content writer is the interface between the client and the development team.
Lead Artists
Lead artists are responsible for the overall look & feel of a project. Each of our lead artists has successfully deliverd at least 10 projects, and masters an average of 5 different graphic styles. This allows KTM to attribute our projects to a lead artist who is in perfect harmony with the style the client wants.
2D & 3D Artists
In charge of producing and animating 2D or 3D simulations, descriptions, explanations or narrations, our artists work with the lead artist to bring the storyboard to life. Our artists are chosen for their artistic talents as well as their mastery of their tools (Flash or 3DS Max in most cases).
Quality Assurance & Test
Our quality manager is in charge of the e-learning and serious game quality, service quality, but also the means to achieve it. He has more than 6 years of experience. His missions are to implement the ISO standard and to manage our test pool.
Testers are responsible to test every one of our e-learning/serious game, from a technical point of view. Then our playtest coordinators are in charge to recruit the final testers according to the client wishes (target of the e-learning/ serious game) and to make them test it.
The Technical Pool
Programmers, developers, or network administrators, our technical pool is grouped by poles of excellence & managed by a senior director with at least 5 years professional experience in the field. The principal poles are: LMS (Learning Management Systems), CMS (Content Management Systems), networks, integration, mobile technology, & CD-ROMs. The technical director is in charge of all I.T. aspects of the project, the proper implementation of the application in the client's environment, & complience to norms (SCORM, etc).
Actors & Audio Engineers
The essentail element of our "sound on" / "sound off" productions. Whenever possible, we use professional actors to record the audio portion of our products. Our clients are able to choose from a wide range of voice actors, all native speakers in the language or languages of the training course.
The voice-off is recorded & produced by a professional audio engineer in Strasbourg (Seat of the Council of Europe. English and French are the two official languages), who is also in charge of sound effects and music.
Conventions 